Comic Books Will Look Incredible on the iPad

I’d buy an iPad just to read comic books. Think I’m nuts? I probably am, but see how you feel after this first look at what Panelfly, maker of a popular comic book iPhone app, is building for the iPad.

Instead of simply scaling up the existing iPhone app, the folks from Panelfly put their heads together with the Sugarcube dev team and brainstormed. With all the talk of the iPad and how it could restore comic books to their former glory, they realized that they needed to revamp the app and make a version specifically for the iPad. This way they could take full advantage of the device’s screen size and provide a new way of purchasing and interacting with the content.

The way the Panelfly iPhone app works is that you download the app for free from the app store and then add comics to your library through in-app purchases. Stephen Lynch, CTO and designer at Panelfly, hinted that the company is currently exploring several different purchase models for the iPad version, but was unfortunately unable to elaborate even when I tried to coax out whether there’d be a subscription option.

As far as reading and navigating content on the new iPad app goes, let’s just say it’ll blow us all away. From what Stephen was able to share with me, Panelfly “didn’t want to stray too far from the native Apple UI elements, [they] wanted to create something that was [theirs] as well as a platform that gave the content the respect it deserves.” And from the looks and sound of it? They’ve succeeded.

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Be sure to click on the images in the gallery for the full-sized view. It’s worth it.

Call me a geeky comic book lover, but apps like this one are what I’m looking forward to when it comes to the iPad. The gadget won’t replace my computer, it won’t replace my TV, and it won’t replace any other device I’ve got around the house. But it will be what I sit down with when I want to catch up on some comics, magazines, journal articles, and what will be formerly known as “print” media.

The Two Wrong Ways To Make a Tablet

Tablets today are thought to be made in one of two ways: Upsizing a smartphone or downsizing a laptop. Many of these new tablets are decent, but both methods render something less than the perfect tablet.

These tablets—not the convertible laptops of the past decade, but real single-pane slate-like ones—are in various stages of development, and have various operating systems. You have your iPad, JooJoo, a bunch of Android tablets, HP’s slate, the as-yet-unseen Chrome OS tablets, the equally mysterious Courier, and the Microsoft-partner tablets that currently run a reasonably full version of Windows 7. You can easily categorize nearly all of these into two basic design philosophies: The iPad and Android tablets come from platforms originally designed with smartphones in mind; the Windows 7 tablets fully embrace the traditional desktop-metaphor OS; the Chrome OS and JooJoo strip out most of the desktop, leaving—perhaps awkwardly—just the browser.

But what about the Courier? If there is such a thing as a “third” option, it’s what Microsoft dreamed up over the last year. Microsoft, already has its fingers in both ends of the pie, but Courier represents a truly different envisioning. Could the tablet that we’ve really been waiting for come from Redmond? Maybe, but at the moment the fate of Courier isn’t clear at all.

Making Phones Bigger

First you have the method of taking a phone interface and making it bigger. That’s the iPad, the Android tablets and, in some modes, Lenovo’s Ideapad U1. Android tablets are basically doing an upscaling of the base Android interface, whereas the iPad also makes customized first-party apps to take advantage of the increased screen space. Both can theoretically run all the apps their little brothers can. Lenovo is also doing something very similar by creating a completely customized ground-up OS that’s sorta widget-based, which is basically a smartphone in everything but name. (When docked, the U1 tablet becomes a screen for a Windows computer, but that’s another story.)

So far, going up from a phone OS seems to be the better bet, compared to simplifying a desktop-style OS. But the phone experience is far from perfect.

When you work off of a smartphone base, you theoretically already have the touch interface locked in, because Android, iPhone, Palm and other smartphones now eschew the skinny stylus for your fat finger. It’s a more natural pointing device for a tablet, since you can hold the device in one hand while pointing at it with the other. If you were to use a stylus, you’d have to grip the tablet with your forearm, like a watermelon or a baby, in order to provide a stable enough surface to press down upon with a pen.

Also, because you’re working with a phone-up methodology, you get to sell a tablet relatively cheap by using high-end phone parts rather than low-end netbook parts. For example, you have Android tablets that are made from ARM processors and Nvidia Tegra graphics, which are basically meant to run high-end phones. Then there’s the Apple A4 processor, which is also ARM-based.

So for these manufacturers, they already have the type of modularized applications with minimal multitasking (in Apple’s case, basically none) that can run decently well on low-powered hardware. Plus, this type of system requirements basically guarantees that you’ll have a better battery life than the alternative.

Jesus already sung much of the praises of this approach when he correctly surmised that the iPad would have this style of operating system. But what about the negatives?

If you’re building a tablet from a phone OS, you would fail to have a completely stand-alone device, in the sense that a laptop is completely standalone. You couldn’t have file access to dump photos, video and other media onto, you’d have to sync it to something else once in a while to get everything you need. And you have to go through a marketplace instead of installing stuff like a computer.

There is also no real way for apps to interact with each other. There’s copy and paste on smartphones, and certain apps can read data files from certain other apps (like the contact list), but there’s no way to interact like dragging and dropping files across applications. In the iPhone, you can’t even multitask to work on two things simultaneously. You can on Android, but there’s minimal interaction between applications. That’s not saying it can’t be done, it’s just not so entrenched in the base OS or the base philosophy that application developers don’t do it very often. If the OS maker doesn’t do it, developers won’t either.

Also, because phones are a very isolated experience, App Stores make it much easier to find apps that are both customized for your device and safe to install. This is great for phones, since stability is important, but when you’re getting into higher-performance devices, you want the ability to choose what apps you want, not just pick from the ones that Apple or Google deem OK for you to consume. And since this kind of tablet is adapted from the phone ecosystem, that’s the only choice you have.

To have a very good experience on any sort of serious computing device (not a phone), you need interactivity. An example on the Mac is the way your Mail application knows if someone is online in iChat, and shows a little light by his name, telling you that you can just IM him instead of emailing. Interactivity like this is part of the base design experience of Courier, judging on the videos we posted. You can move parts of each application easily into any other application, and each piece knows what’s being dumped onto it. The current state of phones can’t, and don’t this co-mingling philosophy engrained into it.

Peripherals is something else a phone-based OS can’t handle well. You’re limited to a specific number of device accessories that needs to be vetted in order to ensure compatibility. Even the iPad, which has a few more accessories than the iPhone (like a keyboard), doesn’t have nearly the amount of compatibility as a desktop. A tablet needs to learn this lesson from desktops in order to be truly useful. Plug in a keyboard? Sure. A firewire camera to have the device act as a target storage device? Absolutely. Another tablet, so you can have twice the amount of display area? Why the hell not. Print? Yes.

All this stuff is doable on phone devices, if developers wanted to. Hell, anything is possible if you want it to be. None of this stuff is against the laws of physics, it’s just a matter of wanting to put it in. There’s no reason why these phone-based OSes can’t accept peripherals, multitask, and do everything better than a phone. It’s just against the design philosophy.

But not all of this is software. There are certain hardware expectations that can’t be met with the current batch of phone OSes. If you’re looking at devices on a curve, you have your phone, then your tablet, then your laptop and your desktop. As the size of a increases, your expectation for power does too, and battery life decreases in accordance. So theoretically, in a tablet device, you’d want to have one significant step up in performance over phones, which we’re not seeing in these devices. I’m not talking just running the same applications faster, with upscaled graphics, I’m talking entirely new things you can only do with increased processing power. Stuff like true multitasking, games that are actually noticeably better than cellphone games, light media editing (not as good as a laptop, of course) and media playback of all kinds, handling all sorts of codecs.

That’s right, people expect more functionality and power with that bigger screen. Android’s tablets run Android apps pretty fast, but not so fast that they’re on an entirely new level. Widget-ized computing may prove to be practical, something people need as a second device. But for anybody in need of real heavy-duty computing, like Photoshop photo editing or Final Cut video processing, the design of a tablet simply won’t do.

Shrinking PCs Down

Then, you have the people who have taken a windows-style desktop-metaphor interface and simplified it for a tablet. There’s the HP slate, which runs Windows 7 but, knowing HP, will come with a friendly TouchSmart skin to hide Windows from sight while you’re doing basic media and (hopefully) social stuff. There are various other Windows 7 tablets, including the Archos 9, basically just Windows 7 machines stripped of their keyboard. (Some have styluses.)

What makes no sense about the new crop of Windows-powered tablets is that they are based on a design concept that is already proven not to work. You’ll recall back to the first time Microsoft tried these tablets, with Windows XP Tablet PC Edition, around the turn of the century, and you’ll remember that although the premise was neat, the execution had no unique functionality, no specific base of great apps, from Microsoft or anybody else. It was just a regular laptop with a stylus interface thrown in. What has changed? Now you can use your finger, instead:

There are benefits: Excellent peripheral support, the ability to install custom applications, true multitasking and cross-app interactivity, enhanced media performance, etc. In short, everything you expect from a low-powered Windows laptop, you can more or less expect here. But that extra boost of juice, that ongoing background chatter, demand more on the system. The downside is that battery is never remotely as good, and you have to deal with old-world Windows issues, like slower boot times, sleep issues, and, yes, viruses.

HP has worked hard to sell the concept of the touch PC with their TouchSmart platform. We have seen the desktop all-in-one TouchSmarts running multitouch Windows 7 but there wasn’t a lot of software for them. Now, HP appears to be pinning its hopes to the slate, presumably giving a nice “tablet” interface on top of Windows 7 when you need it, but with the ability to pop back into desktop mode when you don’t. That’s fine, better even, but it’s not a coherent computing experience.

Since it’s ultimately a desktop OS, it’s not designed for the type of input schemes you have on tablets. Besides, what happens when something running in the background crashes or demands attention? Nothing will shake you from your tablet reverie like an unexpected alert from the good people of Norton that your PC is in grave danger of being violated. Unless the tablet-friendly environment is more than skin deep, like the ones phone developers now use to hide Windows Mobile, the whole thing is a wash. By delaying on the Courier and promoting Windows 7 touch tablets, Microsoft’s making the same kind of mistake that made WinCE devices (Windows Mobile) slow and clunky. They’re offering up their standard base operating system and just telling people to add a skin on top, which is not the way to a tablet revolution.

Desktop Lite: The Browser-Only Approach

Frankly, we’re not sure where to put JooJoo and the mysterious Chrome OS. Their philosophy? Why design a whole new OS when you can take the screen most people stare at most often—the web browser—and effectively limit your OS to that. Sure, web apps are only going to get better, richer. But this approach seems to take the limitations of both the phone and the desktop-metaphor OS, with almost none of the benefits of either.

Everything we’ve seen from the Chrome OS, both early on and more recently, suggests that it is typical white-on-black boring Google desktop style. We hope there’s a trick or two up its sleeve, because if it’s just a Chrome browser in a box, it might suffer.

We know more about the JooJoo. What’s nice about it is that, presumably like the Chrome, its browser is a real WebKit PC browser, not a skimpy mobile one, so it supports Flash and Silverlight, and therefore Hulu, YouTube in HD, and other great video experiences. It does have a 1MP webcam, as well, but it’s only for “video conferencing,” if and when a browser-based video Skype comes along.

What We Need Is a Third Approach

The tablet operating system problem is one that no one has actually solved in the thirty-something years of personal computing, even though tablets have been in the public’s imagination for at least that long.

The biggest players, Apple, Google and Microsoft have huge investments in both desktop and mobile software, and seem to attack this tablet problem from attacking with both Android and Chrome OS. They’re all using their previous knowledge to get a head start. This is bad. Neither of these two solutions is optimal.

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Surprisingly enough, it’s Microsoft—preoccupied as it is with mobile and desktop—that’s perhaps closest to this golden mean of tablets.

If you watch the Courier video above, you’ll notice that it’s an entirely new class of interface. It doesn’t have anything reminiscent of applications, which are the way phones do it, and it doesn’t have the traditional windowing (lower-case) for programs, which is what desktops use. It’s kinda just one big interface where everything talks to everything else, where you can do stuff in a natural way that makes sense.

Or take a look at this video. Again, it’s neither phone nor desktop—it’s designed with finger pointing in mind, optimized for this middle-ground in screen size. This is just a concept render, but it serves the point: We’re looking for something completely new with an interface that “just works” for the device, giving you features from the desktop-side such as multitasking, serious computing and the ability to run any app without having to go through a locked-down application store funnel. But we also don’t want to sacrifice the gestures, fingerability or light-weightness that you gain from smartphones.

It might never happen. It takes years and massive amounts of manpower to create a new operating system. Microsoft’s taking forever just getting Windows Phone into the 21st century. While we have faith (somehow) that Microsoft will revamp its mobile franchise in its 7th iteration, it’s unlikely that they would also then push out an entirely new operating system anytime in the next few years. More problematic is the recent insistence by Steve Ballmer at CES that Windows 7 tablets are the solution, when they very clearly are not.

If not Microsoft, then who? Apple and Google have already shown what they plan to do in the tablet space—and their operating systems may grow and develop in ways only hinted at now. The iPhone platform is not bad, and if they can break through the glass ceiling described above, it could be the answer. Google Chrome OS could also manifest itself in unexpected ways, even if we currently don’t have too much optimism. Until that day arrives—or until the unlikely event that an upstart designs a seriously revolutionary OS and accompanying hardware platform to deliver it on—we’ll have to make do with our big phones and keyboardless laptops.

The Two Wrong Ways To Make a Tablet

Tablets today are thought to be made in one of two ways: Upsizing a smartphone or downsizing a laptop. Many of these new tablets are decent, but both methods render something less than the perfect tablet.

These tablets—not the convertible laptops of the past decade, but real single-pane slate-like ones—are in various stages of development, and have various operating systems. You have your iPad, JooJoo, a bunch of Android tablets, HP’s slate, the as-yet-unseen Chrome OS tablets, the equally mysterious Courier, and the Microsoft-partner tablets that currently run a reasonably full version of Windows 7. You can easily categorize nearly all of these into two basic design philosophies: The iPad and Android tablets come from platforms originally designed with smartphones in mind; the Windows 7 tablets fully embrace the traditional desktop-metaphor OS; the Chrome OS and JooJoo strip out most of the desktop, leaving—perhaps awkwardly—just the browser.

But what about the Courier? If there is such a thing as a “third” option, it’s what Microsoft dreamed up over the last year. Microsoft, already has its fingers in both ends of the pie, but Courier represents a truly different envisioning. Could the tablet that we’ve really been waiting for come from Redmond? Maybe, but at the moment the fate of Courier isn’t clear at all.

Making Phones Bigger

First you have the method of taking a phone interface and making it bigger. That’s the iPad, the Android tablets and, in some modes, Lenovo’s Ideapad U1. Android tablets are basically doing an upscaling of the base Android interface, whereas the iPad also makes customized first-party apps to take advantage of the increased screen space. Both can theoretically run all the apps their little brothers can. Lenovo is also doing something very similar by creating a completely customized ground-up OS that’s sorta widget-based, which is basically a smartphone in everything but name. (When docked, the U1 tablet becomes a screen for a Windows computer, but that’s another story.)

So far, going up from a phone OS seems to be the better bet, compared to simplifying a desktop-style OS. But the phone experience is far from perfect.

When you work off of a smartphone base, you theoretically already have the touch interface locked in, because Android, iPhone, Palm and other smartphones now eschew the skinny stylus for your fat finger. It’s a more natural pointing device for a tablet, since you can hold the device in one hand while pointing at it with the other. If you were to use a stylus, you’d have to grip the tablet with your forearm, like a watermelon or a baby, in order to provide a stable enough surface to press down upon with a pen.

Also, because you’re working with a phone-up methodology, you get to sell a tablet relatively cheap by using high-end phone parts rather than low-end netbook parts. For example, you have Android tablets that are made from ARM processors and Nvidia Tegra graphics, which are basically meant to run high-end phones. Then there’s the Apple A4 processor, which is also ARM-based.

So for these manufacturers, they already have the type of modularized applications with minimal multitasking (in Apple’s case, basically none) that can run decently well on low-powered hardware. Plus, this type of system requirements basically guarantees that you’ll have a better battery life than the alternative.

Jesus already sung much of the praises of this approach when he correctly surmised that the iPad would have this style of operating system. But what about the negatives?

If you’re building a tablet from a phone OS, you would fail to have a completely stand-alone device, in the sense that a laptop is completely standalone. You couldn’t have file access to dump photos, video and other media onto, you’d have to sync it to something else once in a while to get everything you need. And you have to go through a marketplace instead of installing stuff like a computer.

There is also no real way for apps to interact with each other. There’s copy and paste on smartphones, and certain apps can read data files from certain other apps (like the contact list), but there’s no way to interact like dragging and dropping files across applications. In the iPhone, you can’t even multitask to work on two things simultaneously. You can on Android, but there’s minimal interaction between applications. That’s not saying it can’t be done, it’s just not so entrenched in the base OS or the base philosophy that application developers don’t do it very often. If the OS maker doesn’t do it, developers won’t either.

Also, because phones are a very isolated experience, App Stores make it much easier to find apps that are both customized for your device and safe to install. This is great for phones, since stability is important, but when you’re getting into higher-performance devices, you want the ability to choose what apps you want, not just pick from the ones that Apple or Google deem OK for you to consume. And since this kind of tablet is adapted from the phone ecosystem, that’s the only choice you have.

To have a very good experience on any sort of serious computing device (not a phone), you need interactivity. An example on the Mac is the way your Mail application knows if someone is online in iChat, and shows a little light by his name, telling you that you can just IM him instead of emailing. Interactivity like this is part of the base design experience of Courier, judging on the videos we posted. You can move parts of each application easily into any other application, and each piece knows what’s being dumped onto it. The current state of phones can’t, and don’t this co-mingling philosophy engrained into it.

Peripherals is something else a phone-based OS can’t handle well. You’re limited to a specific number of device accessories that needs to be vetted in order to ensure compatibility. Even the iPad, which has a few more accessories than the iPhone (like a keyboard), doesn’t have nearly the amount of compatibility as a desktop. A tablet needs to learn this lesson from desktops in order to be truly useful. Plug in a keyboard? Sure. A firewire camera to have the device act as a target storage device? Absolutely. Another tablet, so you can have twice the amount of display area? Why the hell not. Print? Yes.

All this stuff is doable on phone devices, if developers wanted to. Hell, anything is possible if you want it to be. None of this stuff is against the laws of physics, it’s just a matter of wanting to put it in. There’s no reason why these phone-based OSes can’t accept peripherals, multitask, and do everything better than a phone. It’s just against the design philosophy.

But not all of this is software. There are certain hardware expectations that can’t be met with the current batch of phone OSes. If you’re looking at devices on a curve, you have your phone, then your tablet, then your laptop and your desktop. As the size of a increases, your expectation for power does too, and battery life decreases in accordance. So theoretically, in a tablet device, you’d want to have one significant step up in performance over phones, which we’re not seeing in these devices. I’m not talking just running the same applications faster, with upscaled graphics, I’m talking entirely new things you can only do with increased processing power. Stuff like true multitasking, games that are actually noticeably better than cellphone games, light media editing (not as good as a laptop, of course) and media playback of all kinds, handling all sorts of codecs.

That’s right, people expect more functionality and power with that bigger screen. Android’s tablets run Android apps pretty fast, but not so fast that they’re on an entirely new level. Widget-ized computing may prove to be practical, something people need as a second device. But for anybody in need of real heavy-duty computing, like Photoshop photo editing or Final Cut video processing, the design of a tablet simply won’t do.

Shrinking PCs Down

Then, you have the people who have taken a windows-style desktop-metaphor interface and simplified it for a tablet. There’s the HP slate, which runs Windows 7 but, knowing HP, will come with a friendly TouchSmart skin to hide Windows from sight while you’re doing basic media and (hopefully) social stuff. There are various other Windows 7 tablets, including the Archos 9, basically just Windows 7 machines stripped of their keyboard. (Some have styluses.)

What makes no sense about the new crop of Windows-powered tablets is that they are based on a design concept that is already proven not to work. You’ll recall back to the first time Microsoft tried these tablets, with Windows XP Tablet PC Edition, around the turn of the century, and you’ll remember that although the premise was neat, the execution had no unique functionality, no specific base of great apps, from Microsoft or anybody else. It was just a regular laptop with a stylus interface thrown in. What has changed? Now you can use your finger, instead:

There are benefits: Excellent peripheral support, the ability to install custom applications, true multitasking and cross-app interactivity, enhanced media performance, etc. In short, everything you expect from a low-powered Windows laptop, you can more or less expect here. But that extra boost of juice, that ongoing background chatter, demand more on the system. The downside is that battery is never remotely as good, and you have to deal with old-world Windows issues, like slower boot times, sleep issues, and, yes, viruses.

HP has worked hard to sell the concept of the touch PC with their TouchSmart platform. We have seen the desktop all-in-one TouchSmarts running multitouch Windows 7 but there wasn’t a lot of software for them. Now, HP appears to be pinning its hopes to the slate, presumably giving a nice “tablet” interface on top of Windows 7 when you need it, but with the ability to pop back into desktop mode when you don’t. That’s fine, better even, but it’s not a coherent computing experience.

Since it’s ultimately a desktop OS, it’s not designed for the type of input schemes you have on tablets. Besides, what happens when something running in the background crashes or demands attention? Nothing will shake you from your tablet reverie like an unexpected alert from the good people of Norton that your PC is in grave danger of being violated. Unless the tablet-friendly environment is more than skin deep, like the ones phone developers now use to hide Windows Mobile, the whole thing is a wash. By delaying on the Courier and promoting Windows 7 touch tablets, Microsoft’s making the same kind of mistake that made WinCE devices (Windows Mobile) slow and clunky. They’re offering up their standard base operating system and just telling people to add a skin on top, which is not the way to a tablet revolution.

Desktop Lite: The Browser-Only Approach

Frankly, we’re not sure where to put JooJoo and the mysterious Chrome OS. Their philosophy? Why design a whole new OS when you can take the screen most people stare at most often—the web browser—and effectively limit your OS to that. Sure, web apps are only going to get better, richer. But this approach seems to take the limitations of both the phone and the desktop-metaphor OS, with almost none of the benefits of either.

Everything we’ve seen from the Chrome OS, both early on and more recently, suggests that it is typical white-on-black boring Google desktop style. We hope there’s a trick or two up its sleeve, because if it’s just a Chrome browser in a box, it might suffer.

We know more about the JooJoo. What’s nice about it is that, presumably like the Chrome, its browser is a real WebKit PC browser, not a skimpy mobile one, so it supports Flash and Silverlight, and therefore Hulu, YouTube in HD, and other great video experiences. It does have a 1MP webcam, as well, but it’s only for “video conferencing,” if and when a browser-based video Skype comes along.

What We Need Is a Third Approach

The tablet operating system problem is one that no one has actually solved in the thirty-something years of personal computing, even though tablets have been in the public’s imagination for at least that long.

The biggest players, Apple, Google and Microsoft have huge investments in both desktop and mobile software, and seem to attack this tablet problem from attacking with both Android and Chrome OS. They’re all using their previous knowledge to get a head start. This is bad. Neither of these two solutions is optimal.

playMBX(‘video_uid=4c96d3b4191ce2c6c3&security_token=prod3.f6f48df43c519278&type=sd’);

Surprisingly enough, it’s Microsoft—preoccupied as it is with mobile and desktop—that’s perhaps closest to this golden mean of tablets.

If you watch the Courier video above, you’ll notice that it’s an entirely new class of interface. It doesn’t have anything reminiscent of applications, which are the way phones do it, and it doesn’t have the traditional windowing (lower-case) for programs, which is what desktops use. It’s kinda just one big interface where everything talks to everything else, where you can do stuff in a natural way that makes sense.

Or take a look at this video. Again, it’s neither phone nor desktop—it’s designed with finger pointing in mind, optimized for this middle-ground in screen size. This is just a concept render, but it serves the point: We’re looking for something completely new with an interface that “just works” for the device, giving you features from the desktop-side such as multitasking, serious computing and the ability to run any app without having to go through a locked-down application store funnel. But we also don’t want to sacrifice the gestures, fingerability or light-weightness that you gain from smartphones.

It might never happen. It takes years and massive amounts of manpower to create a new operating system. Microsoft’s taking forever just getting Windows Phone into the 21st century. While we have faith (somehow) that Microsoft will revamp its mobile franchise in its 7th iteration, it’s unlikely that they would also then push out an entirely new operating system anytime in the next few years. More problematic is the recent insistence by Steve Ballmer at CES that Windows 7 tablets are the solution, when they very clearly are not.

If not Microsoft, then who? Apple and Google have already shown what they plan to do in the tablet space—and their operating systems may grow and develop in ways only hinted at now. The iPhone platform is not bad, and if they can break through the glass ceiling described above, it could be the answer. Google Chrome OS could also manifest itself in unexpected ways, even if we currently don’t have too much optimism. Until that day arrives—or until the unlikely event that an upstart designs a seriously revolutionary OS and accompanying hardware platform to deliver it on—we’ll have to make do with our big phones and keyboardless laptops.

The Two Wrong Ways To Make a Tablet

Tablets today are thought to be made in one of two ways: Upsizing a smartphone or downsizing a laptop. Many of these new tablets are decent, but both methods render something less than the perfect tablet.

These tablets—not the convertible laptops of the past decade, but real single-pane slate-like ones—are in various stages of development, and have various operating systems. You have your iPad, JooJoo, a bunch of Android tablets, HP’s slate, the as-yet-unseen Chrome OS tablets, the equally mysterious Courier, and the Microsoft-partner tablets that currently run a reasonably full version of Windows 7. You can easily categorize nearly all of these into two basic design philosophies: The iPad and Android tablets come from platforms originally designed with smartphones in mind; the Windows 7 tablets fully embrace the traditional desktop-metaphor OS; the Chrome OS and JooJoo strip out most of the desktop, leaving—perhaps awkwardly—just the browser.

But what about the Courier? If there is such a thing as a “third” option, it’s what Microsoft dreamed up over the last year. Microsoft, already has its fingers in both ends of the pie, but Courier represents a truly different envisioning. Could the tablet that we’ve really been waiting for come from Redmond? Maybe, but at the moment the fate of Courier isn’t clear at all.

Making Phones Bigger

First you have the method of taking a phone interface and making it bigger. That’s the iPad, the Android tablets and, in some modes, Lenovo’s Ideapad U1. Android tablets are basically doing an upscaling of the base Android interface, whereas the iPad also makes customized first-party apps to take advantage of the increased screen space. Both can theoretically run all the apps their little brothers can. Lenovo is also doing something very similar by creating a completely customized ground-up OS that’s sorta widget-based, which is basically a smartphone in everything but name. (When docked, the U1 tablet becomes a screen for a Windows computer, but that’s another story.)

So far, going up from a phone OS seems to be the better bet, compared to simplifying a desktop-style OS. But the phone experience is far from perfect.

When you work off of a smartphone base, you theoretically already have the touch interface locked in, because Android, iPhone, Palm and other smartphones now eschew the skinny stylus for your fat finger. It’s a more natural pointing device for a tablet, since you can hold the device in one hand while pointing at it with the other. If you were to use a stylus, you’d have to grip the tablet with your forearm, like a watermelon or a baby, in order to provide a stable enough surface to press down upon with a pen.

Also, because you’re working with a phone-up methodology, you get to sell a tablet relatively cheap by using high-end phone parts rather than low-end netbook parts. For example, you have Android tablets that are made from ARM processors and Nvidia Tegra graphics, which are basically meant to run high-end phones. Then there’s the Apple A4 processor, which is also ARM-based.

So for these manufacturers, they already have the type of modularized applications with minimal multitasking (in Apple’s case, basically none) that can run decently well on low-powered hardware. Plus, this type of system requirements basically guarantees that you’ll have a better battery life than the alternative.

Jesus already sung much of the praises of this approach when he correctly surmised that the iPad would have this style of operating system. But what about the negatives?

If you’re building a tablet from a phone OS, you would fail to have a completely stand-alone device, in the sense that a laptop is completely standalone. You couldn’t have file access to dump photos, video and other media onto, you’d have to sync it to something else once in a while to get everything you need. And you have to go through a marketplace instead of installing stuff like a computer.

There is also no real way for apps to interact with each other. There’s copy and paste on smartphones, and certain apps can read data files from certain other apps (like the contact list), but there’s no way to interact like dragging and dropping files across applications. In the iPhone, you can’t even multitask to work on two things simultaneously. You can on Android, but there’s minimal interaction between applications. That’s not saying it can’t be done, it’s just not so entrenched in the base OS or the base philosophy that application developers don’t do it very often. If the OS maker doesn’t do it, developers won’t either.

Also, because phones are a very isolated experience, App Stores make it much easier to find apps that are both customized for your device and safe to install. This is great for phones, since stability is important, but when you’re getting into higher-performance devices, you want the ability to choose what apps you want, not just pick from the ones that Apple or Google deem OK for you to consume. And since this kind of tablet is adapted from the phone ecosystem, that’s the only choice you have.

To have a very good experience on any sort of serious computing device (not a phone), you need interactivity. An example on the Mac is the way your Mail application knows if someone is online in iChat, and shows a little light by his name, telling you that you can just IM him instead of emailing. Interactivity like this is part of the base design experience of Courier, judging on the videos we posted. You can move parts of each application easily into any other application, and each piece knows what’s being dumped onto it. The current state of phones can’t, and don’t this co-mingling philosophy engrained into it.

Peripherals is something else a phone-based OS can’t handle well. You’re limited to a specific number of device accessories that needs to be vetted in order to ensure compatibility. Even the iPad, which has a few more accessories than the iPhone (like a keyboard), doesn’t have nearly the amount of compatibility as a desktop. A tablet needs to learn this lesson from desktops in order to be truly useful. Plug in a keyboard? Sure. A firewire camera to have the device act as a target storage device? Absolutely. Another tablet, so you can have twice the amount of display area? Why the hell not. Print? Yes.

All this stuff is doable on phone devices, if developers wanted to. Hell, anything is possible if you want it to be. None of this stuff is against the laws of physics, it’s just a matter of wanting to put it in. There’s no reason why these phone-based OSes can’t accept peripherals, multitask, and do everything better than a phone. It’s just against the design philosophy.

But not all of this is software. There are certain hardware expectations that can’t be met with the current batch of phone OSes. If you’re looking at devices on a curve, you have your phone, then your tablet, then your laptop and your desktop. As the size of a increases, your expectation for power does too, and battery life decreases in accordance. So theoretically, in a tablet device, you’d want to have one significant step up in performance over phones, which we’re not seeing in these devices. I’m not talking just running the same applications faster, with upscaled graphics, I’m talking entirely new things you can only do with increased processing power. Stuff like true multitasking, games that are actually noticeably better than cellphone games, light media editing (not as good as a laptop, of course) and media playback of all kinds, handling all sorts of codecs.

That’s right, people expect more functionality and power with that bigger screen. Android’s tablets run Android apps pretty fast, but not so fast that they’re on an entirely new level. Widget-ized computing may prove to be practical, something people need as a second device. But for anybody in need of real heavy-duty computing, like Photoshop photo editing or Final Cut video processing, the design of a tablet simply won’t do.

Shrinking PCs Down

Then, you have the people who have taken a windows-style desktop-metaphor interface and simplified it for a tablet. There’s the HP slate, which runs Windows 7 but, knowing HP, will come with a friendly TouchSmart skin to hide Windows from sight while you’re doing basic media and (hopefully) social stuff. There are various other Windows 7 tablets, including the Archos 9, basically just Windows 7 machines stripped of their keyboard. (Some have styluses.)

What makes no sense about the new crop of Windows-powered tablets is that they are based on a design concept that is already proven not to work. You’ll recall back to the first time Microsoft tried these tablets, with Windows XP Tablet PC Edition, around the turn of the century, and you’ll remember that although the premise was neat, the execution had no unique functionality, no specific base of great apps, from Microsoft or anybody else. It was just a regular laptop with a stylus interface thrown in. What has changed? Now you can use your finger, instead:

There are benefits: Excellent peripheral support, the ability to install custom applications, true multitasking and cross-app interactivity, enhanced media performance, etc. In short, everything you expect from a low-powered Windows laptop, you can more or less expect here. But that extra boost of juice, that ongoing background chatter, demand more on the system. The downside is that battery is never remotely as good, and you have to deal with old-world Windows issues, like slower boot times, sleep issues, and, yes, viruses.

HP has worked hard to sell the concept of the touch PC with their TouchSmart platform. We have seen the desktop all-in-one TouchSmarts running multitouch Windows 7 but there wasn’t a lot of software for them. Now, HP appears to be pinning its hopes to the slate, presumably giving a nice “tablet” interface on top of Windows 7 when you need it, but with the ability to pop back into desktop mode when you don’t. That’s fine, better even, but it’s not a coherent computing experience.

Since it’s ultimately a desktop OS, it’s not designed for the type of input schemes you have on tablets. Besides, what happens when something running in the background crashes or demands attention? Nothing will shake you from your tablet reverie like an unexpected alert from the good people of Norton that your PC is in grave danger of being violated. Unless the tablet-friendly environment is more than skin deep, like the ones phone developers now use to hide Windows Mobile, the whole thing is a wash. By delaying on the Courier and promoting Windows 7 touch tablets, Microsoft’s making the same kind of mistake that made WinCE devices (Windows Mobile) slow and clunky. They’re offering up their standard base operating system and just telling people to add a skin on top, which is not the way to a tablet revolution.

Desktop Lite: The Browser-Only Approach

Frankly, we’re not sure where to put JooJoo and the mysterious Chrome OS. Their philosophy? Why design a whole new OS when you can take the screen most people stare at most often—the web browser—and effectively limit your OS to that. Sure, web apps are only going to get better, richer. But this approach seems to take the limitations of both the phone and the desktop-metaphor OS, with almost none of the benefits of either.

Everything we’ve seen from the Chrome OS, both early on and more recently, suggests that it is typical white-on-black boring Google desktop style. We hope there’s a trick or two up its sleeve, because if it’s just a Chrome browser in a box, it might suffer.

We know more about the JooJoo. What’s nice about it is that, presumably like the Chrome, its browser is a real WebKit PC browser, not a skimpy mobile one, so it supports Flash and Silverlight, and therefore Hulu, YouTube in HD, and other great video experiences. It does have a 1MP webcam, as well, but it’s only for “video conferencing,” if and when a browser-based video Skype comes along.

What We Need Is a Third Approach

The tablet operating system problem is one that no one has actually solved in the thirty-something years of personal computing, even though tablets have been in the public’s imagination for at least that long.

The biggest players, Apple, Google and Microsoft have huge investments in both desktop and mobile software, and seem to attack this tablet problem from attacking with both Android and Chrome OS. They’re all using their previous knowledge to get a head start. This is bad. Neither of these two solutions is optimal.

playMBX(‘video_uid=4c96d3b4191ce2c6c3&security_token=prod3.f6f48df43c519278&type=sd’);

Surprisingly enough, it’s Microsoft—preoccupied as it is with mobile and desktop—that’s perhaps closest to this golden mean of tablets.

If you watch the Courier video above, you’ll notice that it’s an entirely new class of interface. It doesn’t have anything reminiscent of applications, which are the way phones do it, and it doesn’t have the traditional windowing (lower-case) for programs, which is what desktops use. It’s kinda just one big interface where everything talks to everything else, where you can do stuff in a natural way that makes sense.

Or take a look at this video. Again, it’s neither phone nor desktop—it’s designed with finger pointing in mind, optimized for this middle-ground in screen size. This is just a concept render, but it serves the point: We’re looking for something completely new with an interface that “just works” for the device, giving you features from the desktop-side such as multitasking, serious computing and the ability to run any app without having to go through a locked-down application store funnel. But we also don’t want to sacrifice the gestures, fingerability or light-weightness that you gain from smartphones.

It might never happen. It takes years and massive amounts of manpower to create a new operating system. Microsoft’s taking forever just getting Windows Phone into the 21st century. While we have faith (somehow) that Microsoft will revamp its mobile franchise in its 7th iteration, it’s unlikely that they would also then push out an entirely new operating system anytime in the next few years. More problematic is the recent insistence by Steve Ballmer at CES that Windows 7 tablets are the solution, when they very clearly are not.

If not Microsoft, then who? Apple and Google have already shown what they plan to do in the tablet space—and their operating systems may grow and develop in ways only hinted at now. The iPhone platform is not bad, and if they can break through the glass ceiling described above, it could be the answer. Google Chrome OS could also manifest itself in unexpected ways, even if we currently don’t have too much optimism. Until that day arrives—or until the unlikely event that an upstart designs a seriously revolutionary OS and accompanying hardware platform to deliver it on—we’ll have to make do with our big phones and keyboardless laptops.

77 iPad Updates That May or May Not Please the Critics

For this week’s Photoshop Contest, I asked you to make some improvements to Apple’s iPad. Some of these entries are definite improvements. Others? Uh, not so much.

First Place—Ron Cassel
Second Place—Jay Goebel
Third Place—Ken Grey

gawkerGallery(5462462,77,”);

The iPad’s Interface and Gestures: What’s Actually New (Video)

The iPad is a gargantuan iPhone, perhaps more precisely than many hoped. But, if you look closely, you can see hints of what’s truly coming next.

There are a few new scraps of gestures and interface bits, all thanks to the larger screen, which you can see sprinkled throughout the keynote video:

True multi-finger multitouch
Two finger swipes, three finger twirls—multitouch gestures that weren’t really possible on the iPhone’s tiny screen, unless you’re a mouse. This is what people were excited about, and we only get a taste. Though, the gesture Phil uses to drag multiple slides in Keynote, using two hands, looks a bit awkward and belabored.

Popovers
The most significant new UI element of the iPad vs. the iPhone are popovers, which you see all over the place when you need to dive further into the interface, or make a choice from a list (since blowing up lists to full screen size doesn’t make a whole lot of sense now). A box pops up, and has a list of choices or options, which might take you down through multiple levels of lists, like you see in the demo of Numbers, with selecting functions to calculate. Gruber has more on popovers, and why they’re significant, here.

Media Navigator
In some ways, the media navigator Phil Schiller shows off in iWork is the most interesting bit to me: That’s what Apple sees as replacing a file browser in this type of computer. It’s a popover too, technically.

Long touches and drags
Lots of touch, hold and drag, something you didn’t see much of in the iPhone. With more UI elements, and layers of them, you need a way of distinguishing what type of motion action you’re trying to engage.

These are all pretty basic, so far, building right on top of the iPhone’s established interface, but it points to the future: More fingers, more gestures, more layered UI elements and built-in browsers.

More Apps, More Problems: How the iPad Will Change the App Store

It doesn’t really matter what you think of the iPad itself, because love it or loathe it, it will irreversibly change the landscape of the App Store. Here’s how.

Apple Will Finally Have to Fix Fragmentation

Fragmentation in the App Store is a problem already. Even across devices with the same screen size, same core feature set and same product name, you find subtle differences in capability. A first-gen iPhone doesn’t have a compass, so it can’t run augmented reality apps. A second-gen iPod Touch can support mic input, while my first-gen model—purchased just a few months before—can’t. An iPhone 3GS will run a 3D game like N.O.V.A. beautifully, while a regular old 3G struggles to keep a viewable framerate playing Sonic the Hedgehog.

Part of the current problem is the lack of division between products in the App Store. Developers generally say what kind of device is supported in obvious cases—a compass-based app will most of the time be listed as 3GS-only—but there’s almost no enforcement by Apple, meaning that it’s easy to download an app that you can’t really use. It’s getting to the point that there needs to be separate sections for each device, or some kind of rudimentary search or sort parameter for filtering out incompatible software.

We’ve needed a fix for fragmentation for a while, and hopefully the iPad, being such an obviously distinct device, will give Apple the kick in the ass they need to implement one. The iPad may run all iPhone apps, but the iPhone will not necessarily run all iPad apps, so assuming downloads aren’t required to be packaged together as dual-mode iPad/iPhone apps, there will have to be a way to prevent purchasers from accidentally purchasing something they can’t use at all on their iPhone. An improved, properly segmented App Store storefront or download system is inevitable; we’ll just have to wait and see what it looks like.

Data Will Be Freed

In some iterations, the iPad is a 3G-capable device, and in all, it has a microphone. What it never has is built-in voice capabilities—that is, unless you download them. According to early reports, the new iPad and iPhone SDK has lifted the restriction on voice calls over 3G data (VoIPo3G?). Opening up voice over data services for the iPad could have a larger effect on iPhone apps than on iPad apps, since, you know, they’re for phones.
AT&T isn’t the first wireless company to allow voice over 3G data, and the iPhone is far from the first phone to support it, but for both to now be onboard with a technology that threatens a core feature of carriers’ business plans is a very, very good sign.

In-App Purchasing Will Finally Take Off

The iPad will ship with a book store, but what about all those fancy magazines? (Or to adopt their parlance, “WHITHER THE PERIODICAL?”) If print publications were placing their future success in Apple’s hands, Apple’s just handed it right back. Unlike books, which will be sold directly through an iTunes-style storefront and viewed through a common interface, magazines and newspapers will be in charge of selling their own apps, with their own interfaces, and their own business models. But this could turn out to be a good thing.

Imagine an icon on your iPad. When you tap it, it’ll open up your favorite magazine, in full color, with magazine-style formatting and interactive content. The app itself is free, but the content is not—new issues come either individually, at newsstand-ish prices, or through a subscription. They will compete with one another to provide the best e-magazine experience. Unique, miniature storefronts, selling content for anything from a single publication to an entire publishing empire: this is the kind of thing the App Store’s in-app purchase system was made for.

What’s funny about this is that in-app purchases are still App Store transactions, carried out through the same payment system and with a portion of revenues set aside for Apple. Nothing will change except the packaging, but that alone will be enough to fundamentally change the App Store economy, and how we pay for print content. (Increased dependence on in-app purchases could help stem the tide of piracy as well, but that’s another discussion entirely. Soon!)

Note: Apple may be faced with some resistance in this model, though, since magazine publishers would much rather handle billing themselves, if just for the valuable data they could glean about their subscribers.

“Apps” Will Grow Into “Applications”

Apps are small, they’re simple, they’ve got a short title. They’re like applications, but nuggetized. And that’s fine! We call software on phones by a different name than we call software on PCs, because something about the products feels different. The iPad could bridge that gap.

The SDK has been out for less than two days, so nobody has had time to really delve into the app potential of the iPad. Except, of course, Apple. Steve Jobs spent what probably seemed like too long on iWork for the iPad, a set of $10-a-pop apps that Apple fully redesigned for the iPad’s touch interface which are an order of magnitude more complex than anything on the iPhone right now. (Our friend John Mahoney at PopSci goes so far as to say these are a sneak preview of Apple’s entire future software philosophy. He could be right.)

Of course, these are Apple apps, so you’d expect them to be executed well, and to use Apple’s device to its maximum potential. But with more screen real estate, more power, serious text entry abilities and a more mature SDK at their disposal, the developers are going to give us apps of an entirely new caliber, not just a new size.

Apple Will Rule With an Iron Fist, Or Learn to Let Things Go

With iBooks, Apple is setting itself up for an awkward situation. Apple has strict (if sometimes inscrutable) rules about what types of apps are permitted, mostly concerning appropriateness of content and the safety and stability of the app’s code. The prohibition that always rubbed developers and customers the wrong way, though, is the ban on apps that duplicate the functionality of Apple’s apps, like email clients, new browsers, and by extension, alternative music stores and app stores. These are now joined by iBooks, which is unique in that its actually invading territory inhabited by preexisting apps, like Amazon’s Kindle app and indie favorites like Stanza. So what does Apple do? Do they purge Kindle and co. from the App Store, or mark ereader apps as incompatible with the iPad? The Kindle app is to iBooks what an Amazon MP3 store app would be to iTunes, all the way down to the competing file formats and DRM systems (iBooks renders a proprietary type of ePub file, while the Kindle sells books in a proprietary AZW format), so even if this would be a terribly dickish thing to do, it’s possible.

The more likely path is a continuation of the gradual erosion of Apple’s tight grip on the App Store. Along with explicit, proactive feature additions like the ones we saw in OS 3.0, Apple’s been letting more and more types of apps slide through the approval process. The Rhapsody app may not provide a plain music download service like iTunes, but it is music that you pay for, in an app that doesn’t come from Apple. you may not be able to download a browser with an entirely new rendering engine, but now you can download a cornucopia of alternative browsers that render through WebKit. Some apps can stream video over 3G now; others can broadcast voice communication over AT&T’s data network. It’s too early to presume, but if iBooks doesn’t murder its competition, Apple could be charting a course toward a more open App Store, not a more tightly controlled one.

[The iPad on Giz]

Slate Showdown: iPad vs. HP Slate vs. JooJoo vs. Android Tablets & More (UPDATED)

Everybody’s talking about tablets, especially those single-pane capacitive touchscreen ones more specifically known as “slates.” The iPad is the biggest newsmaker, but there are lots headed our way (most with built-in webcams). Here’s how they measure up, spec-wise:

Updated: We’ve added Lenovo IdeaPad U1 and Archos 9 Windows 7 edition—see below for more details.

Click on the image to view it larger

As you can see, they have different strengths and weaknesses, some of which will become more clear in the coming months as we learn more about each tablet. (That Dell Mini 5 is especially inscrutable right now.)

The iPad has the most storage, cheap 3G, the time-tested iPhone OS and its mountain of apps, and a serious amount of Apple marketing juice behind it. But it’s also famously lacking features common to the other tablets, such as webcam and multitasking (only first party apps like music and email can multitask). The Notion Ink Adam is perhaps the most interesting of the bunch, with its dual-function transflective screen from Pixel Qi: It can be either a normal LCD or, with the flick of a switch, an easy-on-the-eyes reflective LCD that resembles e-ink. Its hardware is also surprisingly impressive—but it remains to be seen if Android is really the right OS for a 10-inch tablet.

The Dell Mini 5 and forthcoming Android edition of the Archos 7 tablet are two of a kind, almost oversized smartphones in their feature sets. Is an extra two or three inches of screen real estate worth the consequent decrease in pocketability? Perhaps not. And finally, there’s the maligned JooJoo, formerly the CrunchPad, a bit of an oddball as the only web-only device in the bunch. It doesn’t really have apps, can’t multitask, and pretty much confines you to an albeit fancy browser, sort of like Chrome OS will. The JooJoo is also the only tablet here to have no demonstrated way to read ebooks.

Update: The two new additions in v.2 of this chart, the Lenovo IdeaPad U1 and Archos 9, are both unusual. The Windows 7-powered Archos 9 has been available since September, is the only slate here that lacks multitouch, and is the only one with a HDD instead of solid state memory of some kind. It’s more related to the older tablets, but there’s no keyboard, just a 9-inch touchscreen. It doesn’t even have specific apps like the HP Slate’s TouchSmart, it’s just a Windows computer.

The Lenovo IdeaPad U1 is even weirder, in that it’s actually two computers—the specs listed in the chart are for the tablet detached, but when it’s attached to its base, it switches both hardware and software. In its attached form, it’s a Windows 7 laptop with a full keyboard and trackpad, Core 2 Duo processor, 4GB of memory, eSATA, VGA- and HDMI-out, and all the other amenities you’d expect from a modern thin-and-light. We just have see what it’s like when it ships in June.

Data Sources:
Apple iPad: [Gizmodo]
HP Slate: [Gizmodo, GDGT; Tipster]
Fusion Garage JooJoo: [Gizmodo]
Notion Ink Adam: [Slashgear]
Dell Mini 5: [Gizmodo, Gizmodo]
Archos 7 Android: [DanceWithShadows, Gizmodo]
Lenovo IdeaPad U1: [Lenovo, Gizmodo, Gizmodo]
Archos 9: [UMPCPortal, Archos]

A quick word about “slates” vs. “tablets”: These are tablets, and it’s a word we prefer. The sad fact is, it’s overused. There’s no way to say “tablet” without including every godawful stylus-based convertible laptop built since 2002. (Thank you, Bill Gates!) And even the new touchscreen tablets come in single-pane and keyboard-equipped laptop styles. So “slate,” good or bad, is the more apt term.

Slate Showdown: iPad vs. HP Slate vs. JooJoo vs. the Android Tablets

Everybody’s talking about tablets, especially those single-pane capacitive touchscreen ones more specifically known as “slates.” The iPad is the biggest newsmaker, but there are lots headed our way (most with built-in webcams). Here’s how they measure up, spec-wise:

Click on the image to view it larger

As you can see, they have different strengths and weaknesses, some of which will become more clear in the coming months as we learn more about each tablet. (That Dell Mini 5 is especially inscrutable right now.)

The iPad has the most storage, cheap 3G, the time-tested iPhone OS and its mountain of apps, and a serious amount of Apple marketing juice behind it. But it’s also famously lacking features common to the other tablets, such as webcam and multitasking. The Notion Ink Adam is perhaps the most interesting of the bunch, with its dual-function transflective screen from Pixel Qi: It can be either a normal LCD or, with the flick of a switch, an easy-on-the-eyes reflective LCD that resembles e-ink. Its hardware is also surprisingly impressive—but it remains to be seen if Android is really the right OS for a 10-inch tablet.

The Dell Mini 5 and forthcoming Android edition of the Archos 7 tablet are two of a kind, almost oversized smartphones in their feature sets. Is an extra two or three inches of screen real estate worth the consequent decrease in pocketability? Perhaps not. And finally, there’s the maligned JooJoo, formerly the CrunchPad, a bit of an oddball as the only web-only device in the bunch. It doesn’t really have apps, can’t multitask, and pretty much confines you to an albeit fancy browser, sort of like Chrome OS will. The JooJoo is also the only tablet here to have no demonstrated way to read ebooks.

Data Sources:
Apple iPad: [Gizmodo]
HP Slate: [Gizmodo, GDGT; Tipster]
Fusion Garage JooJoo: [Gizmodo]
Notion Ink Adam: [Slashgear]
Dell Mini 5: [Gizmodo, Gizmodo]
Archos 7 Android: [DanceWithShadows, Gizmodo]

A quick word about “slates” vs. “tablets”: These are tablets, and it’s a word we prefer. The sad fact is, it’s overused. There’s no way to say “tablet” without including every godawful stylus-based convertible laptop built since 2002. (Thank you, Bill Gates!) And even the new touchscreen tablets come in single-pane and keyboard-equipped laptop styles. So “slate,” good or bad, is the more apt term.

Apple iPad launch day roundup: everything you need to know

The long rumored (and we mean long rumored) Apple tablet has finally arrived. Is the iPad as “magical” as the company hopes? Perhaps not, but there is a lot to this story beyond the obvious: A4 chip? Micro SIM? What’s the deal with Flash? Since we know you’re looking for the straight dope on the big reveal, and since this is what Engadget does best, we’ve thoughtfully compiled the last twenty-four hours worth of coverage in something we like to call a “list.” Now sit back, put your feet up, and take it all in.

The liveblog

Impressions / hands-on coverage

Product announcements

In-depth / details

Apple iPad launch day roundup: everything you need to know originally appeared on Engadget on Thu, 28 Jan 2010 11:22:00 EST. Please see our terms for use of feeds.

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